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Total results: 1097 |
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ActionScript : The Definitive Guide |
| Given its ability to deliver high-impact experiences even over low-bandwidth connections, Flash has become the de facto standard for hundreds of thousands of multimedia web developers worldwide. Flash 5 now includes a new full-fledged programming language called "ActionScript" for controlling animation and multimedia. It's a quantum leap from the bare-bones "Actions" supported in Flash 4, andActionScript: The Definitive Guide is the first book dedicated entirely to documenting and demonstrating this new language. ActionScript includes all fundamental programming constructs (variables, loops, conditionals, functions, etc.), and is inextricably fused with Flash's authoring behaviors and animation timelines. Because ActionScript is based heavily on the ECMAScript Language Specification (ECMA-262) and is syntactically nearly identical to JavaScript, Macromedia expects thousands of existing JavaScript programmers to migrate to ActionScript. This book is divided into three sections. - "ActionScript Fundamentals" introduces both programmers and non-programmers to the new language by first describing fundamental programming concepts and then delineating in detail the components, syntax, and usage of ActionScript.
- "Applied ActionScript Code Depot" shows you how to use common applications, such as processing online forms.
- "Language Reference" is a concise and detailed reference that makes all ActionScript globals, properties, and objects, including extensive implementation samples, easy to find quickly.
Code samples are also available from the "Code Depot" on theauthor's web site devoted to Flash developers. Topics covered in this book include: - Step-by-step tutorials of the most common ActionScript behaviors
- Object-oriented programming in Flash
- Intelligent interface development
- Server communication
- Dynamic content generation
- Password protection
- String handling
- Message boards
- Basic physics
- Games
ActionScript: The Definitive Guide is structured so both programmers and non-programmers can learn how to use ActionScript. This book will take you well beyond simple Flash animations so you can create your own enhanced Flash-driven sites.
Macromedia Flash is the obvious choice for delivering multimedia over the Web. At the heart of Flash's power is ActionScript, the product's powerful object-oriented scripting language. ActionScript is based on JavaScript, making it easy for Web developers new to Flash to get up to speed. ActionScript: The Definitive Guide is a tutorial and reference to ActionScript that meets the needs of both new Flash developers learning the language and experienced coders who need a daily reference. Author Colin Moock starts off with a primer to Flash terminology and a quick example application--an interactive quiz. Following that, the book quickly gets down to ActionScript nuts and bolts. The first part covers the basics of the language, such as operators, variable scope, and conditional logic, in a traditional presentation. A few lines of example code illustrate each concept. Critical topics like arrays, movie clips, and object-oriented programming are covered well at the detail level, though a more extensive example application would really have come in handy to illustrate the big picture. The back of the book contains an excellent reference to the ActionScript language, complete with inline example code. ActionScript is an important tool to master, and ActionScript: The Definitive Guide is a fine means to that end. --Stephen W. Plain
Publisher:
O'Reilly
Author:
Colin Moock
Release Date: 2001-05
ISBN/EAN: 1565928520 / 9781565928527
New Price: $8.97 /
Used Price: $0.36 |
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ActionScripting in Flash |
Building a linear animation or moderately interactive Flash movie is relatively simple. With the upgrade from Flash 4 to Flash 5, ActionScripting has become an even more crucial and powerful part of the product. Tapping the vast programming capabilities of Flash, however, requires more than brute programming skill--it requires a keen understanding of how to apply scripting to specific tasks. This book concentrates on practical applications for Flash programming. The book is structured into three parts: Foundation knowledge (general programming theory applied to Flash with short tasks to demonstrate specific concepts); Applied workshop (more involved tasks broken into three parts each--design discussion, the building steps, and analysis with suggestions of variation); and, Reference (which provides a concise listing of some of the more useful elements in ActionScript).
Most instructional books try to appeal to too large an audience, but ActionScripting in Flash clearly defines who it is written for and then actually delivers the goods. Author Kerman singles out two specific groups: Flash 5 users who have gotten their feet wet with animations but want to branch out with scripting, and programmers who want to apply their skills to Flash. He has devised a unique structure for this book. The first section, which can be read without running Flash, covers the basics of programming (scripting) in Flash (and, to some degree, programming in general). The second includes tutorials built around many commonly needed tasks (e.g., creating a horizontal slider and creating JavaScript cookies). Kerman stresses that his code doesn't represent the only solution, and isn't necessarily even the "prettiest" code--it's the code that makes the most sense in explaining how to work out the problem. There's even deliberately bad code here. In a very novel chapter, the book challenges readers to fix 10 faulty Flash files, offering first a clue and then the solution. Since so much of real-life work, particularly in animation applications like Flash, is spent debugging and finding one's way out of a seemingly dead end, this chapter is really valuable. (By going to phillipkerman.com, you can view a detailed description of all chapters, download selected ones in .pdf format, view all completed Flash animations, and download all the .fla files to work alongside the text.) Another advantage is Kerman's own teaching style. Using many metaphors, he describes how the pieces of script work in a way that is often clearer than mere definition of function, and definitely easier to remember. For example, "If you think of most variables as an empty whiteboard onto which you can write a value, an array is like a whiteboard with permanent horizontal lines separating many pieces of information." It's true that one can copy code and instantly get results, but to devise and debug your own requires the kind of internalized understanding one can get from working through this book. --Angelynn Grant
Publisher:
Sams
Author:
Phillip Kerman
Release Date: 2001-04-09
ISBN/EAN: 0672320789 / 9780672320781
New Price: $0.50 /
Used Price: $0.01 |
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Macromedia Flash MX Designer's ActionScript Reference |
If you're serious about Flash design, and if you want to push your ideas to the very limits of possibility in Flash MX, then this book and CD are your indispensable companions. This book and CD package combines two vital elements: The most comprehensive and in-depth reference resource for Flash MX ActionScript Rich, practical tutorials on using ActionScript effectively in your Flash movie design We've packed in twenty chapters of tutorials, hundreds of detailed reference entries, and hundreds of example FLAs and SWFs. The CD reproduces and expands the complete ActionScript dictionary, providing you with a comprehensive and portable reference tool. To gain an idea of the CDs content, view our online demonstration. You can view all the dictionary's entries but only the first thirty or so are functional. Our aim has been to make this book the best Flash MX ActionScript resource, bar none the book that you'll keep on your desk and never exhaust. Summary of Contents Introducing Scripted Motion Building User Interfaces with ActionScript The Drawing API Motion Control The Sound Object The Color Object Performance and Optimization Advanced Components with ActionScript Component Styles Functions and Events Structuring Content for the Web Dynamic Text Time and Timekeeping Feedback and Debugging Modular Programming Techniques Object Oriented Programming Techniques Talking to the Outside World Understanding XML (on CD) Reading XML in Flash (on CD) XML Sockets (on CD) PLUS Dictionary - hundreds of pages of complete ActionScript reference material
Publisher:
friends of ED
Authors:
Jen deHaan, Sham Bhangal, Glen Rhodes, Scott Mebberson, Tim Parker
Release Date: 2003-07-01
ISBN/EAN: 1590591658 / 9781590591659
New Price: $32.50 /
Used Price: $29.99 |
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Face to Face: Rick Sammon's Complete Guide to Photographing People |
In this beautifully illustrated book, travel and adventure photographer Rick Sammon introduces the proven techniques he uses to make extraordinary photographs of people around the world. You'll find important tips and strategies for engaging your subject and setting up the shoot, along with techniques for shooting in a variety of conditions both indoors and outdoors.
Rick Sammon is people person who loves the art of making -- rather than simply taking -- people pictures. In Face to Face, he makes learning people photography a quick and enjoyable experience. Rick demonstrates his methods through a collection of his original photographs. Each photo includes notes explaining the principles he followed and the techniques he used.
Face to Face offers hundreds of tips you can you for studio shoots and "environmental" people pictures, including:
- Outdoor techniques for shooting in low light, shooting in bright light, for capturing action, taking profiles, taking group shots, and more
- Indoor techniques for using a flash and strobes, and for shooting silhouettes, working with mirrors, and other techniques
- Photo philosophies and creative advice, such as developing a sense of place, carefully choosing the background, seeing pictures within a picture, and more
- How to photograph people in different cultures, along with fascinating behind-the-scenes stories of photos in the book
The largest section of the book, "Photo Philosophies", lays out several principles for making people pictures. Rick stresses that the camera looks both ways -- in other words, the attitude and energy you bring to a shoot will be reflected in a subject's face. If you're enthusiastic, you'll capture a picture that portrays enthusiasm. If you're impatient or distracted, that will be reflected as well.
Getting subjects to accept him in a matter of seconds is his prime goal as a people photographer -- after that, he says, taking pictures is much easier. Even if you're not a world traveler, Rick's tips and techniques will have you taking top-notch people pictures wherever you are.
Rick Sammon gives more than a dozen workshops and presentations each year, holds online classes, and is the producer of seven interactive DVDs for photographers on all facets of photography.
Whether you're interested in studio photographs, or "environmental" photos of individuals where they live, in Face to Face you'll learn the preparation and attention to detail required to make alluring people pictures.
From the Introduction The Camera Looks Both Ways
 | “In picturing the subject, we are also picturing a part of ourselves.” When it comes to photographing people, that is, no doubt, the most important photo tip I can share with you. “Every picture is a self portrait” is another way of conveying that point. Let me explain. When you are looking through your camera’s viewfinder, viewing and framing a subject, if you realize that the feeling, the emotion, the attitude and the energy that you project will be reflected in your subject’s face--and eyes--you’ll get a higher percentage of pictures that you like. That’s because by your actions, you are subconsciously “directing” the subject to mirror the way you feel. So in looking at the opening photograph in this introduction, I am sure that you know exactly how I was feeling when I took the picture outside a school in Lombok, Indonesia. That’s right! I was having a blast. For all the photographs in this book, I will provide their locations for those of you who may want to know where the pictures were taken. Some of you may find that photographing strangers in strange lands is the ultimate photography experience. For me, getting people to like, or at least accept me, in a matter of seconds in far-away places is my prime goal as a travel photographer. After achieving that goal, taking the pictures is relatively easy--if you follow the tips in this book. Even if you are not a world traveler, however, you’ll find that my tips and techniques for photographing people, for the most part, are the same, no matter where you go. In this book, the one that I’ve dreamed about writing for years, I’ll also share some behind-the-scenes stories. For my Lombok picture, for example, I had just finished doing magic tricks for about an hour in one of the school’s classrooms. I love doing magic tricks when I travel, and it’s also a great technique for “breaking the ice” and getting people to let me into their lives for a few moments. That effort resulted in one of my favorite group shots--a shot that captures the enthusiasm of the school kids. Of course, I’ll also get into the technical aspects of photographing people on the following pages. You’ll learn how to photograph people in low light and in bright light, with a flash and without a flash. You’ll see how reflectors and diffusers can turn a snapshot into a great shot. You’ll understand the difference between an environmental portrait and a portrait--and the difference between taking and making a picture. Camera settings and lenses will also be covered. You’ll find sections on Outdoor Photography and Indoor Photography. In some cases, you’ll be able to use the techniques interchangeably, such as when it comes to posing a group or creating a sense of depth in a photograph. In fact, I will share everything I know about photographing people with you--all while trying to make the learning process fun and enjoyable. Before moving on, I’d like to share three more pictures with you that illustrate my “Camera Looks Both Ways” philosophy.
Check out my pictures of a young woman whom I photographed in Cuba, a Buddhist monk whom I photographed in Cambodia, and a man with face piercing whom I photographed in Cuba. While photographing one subject, I was beaming with joy. For another, I was trying to show an honest feeling of respect. And for another, I was expressing the feeling of, “Man, you look totally awesome.” I don’t have to match the photos with the feeling for you. See! The camera does, indeed, look both ways. Speaking of photo philosophies, if you check out the table of contents, you’ll see that Photo Philosophies is the longest section in this book. That’s because getting a good picture of a person goes way beyond technique. When it comes to photographing a person, you really need to think before you shoot, and that section offers a lot of food for thought. So what about Photoshop? Well, all of the pictures in this book have been enhanced to some degree, even it was only in sharpening, cropping and/or adjusting the brightness, contrast and color of an image. This is not a Photoshop book. However, because Photoshop can help you get a more dramatic, dynamic and artistic images, I’ve included a section at the end of this book that features my favorite Photoshop enhancements when it comes to people pictures.
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| For now, this before-and-after pair of images of a horse and rider at sunset, photographed at the Ponderosa Ranch in Oregon, shows how simple cropping and a bit of color, contrast and brightness enhancement can turn a snapshot into a great shot. Ready to get going with some solid tips and techniques? I am. In fact, I can’t wait for you to read the rest of this book--because I truly enjoy teaching and sharing my photographic experiences. Naturally, I also like “revisiting,” so to speak, some of my favorite subjects. Those of you who have attended my workshops and seminars, or have seen my Web TV shows, also know that I enjoy meeting people. For those of you who are joining me for the first time, I hope you enjoy “meeting” me here. Before you go, however, I’d like to share two of my all-time people pictures with you.
 |  | Let's look at a portrait of a young girl whom I photographed in Bhutan and a picture of three girls that I photographed in Costa Rica. What I like about these pictures is the direct eye contact the subjects are making with my camera--and me. Connect with your subjects, and your pictures will connect with those who view them. Understand your subject, and you’ll gain some insight into the soul of the photographer--your soul.
--Rick Sammon Croton-on-Hudson, NY
Publisher:
O'Reilly Media, Inc.
Author:
Rick Sammon
Release Date: 2008-05-28
ISBN/EAN: 059651574X / 9780596515744
New Price: $18.57 /
Used Price: $16.00 |
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Adobe Flash CS3 Professional Video Studio Techniques |
From pre-production to post, author Rob Reinhardt shares the techniques that make Adobe Flash a powerful tool for sharing video over the Web. With sections on capturing and encoding video, creating and using cue points, working with transparency, and deploying and delivering optimal quality, he covers the information that users need to get started, and then goes in-depth to bring his readers to expert status quickly.
Publisher:
Adobe Press
Author:
Robert Reinhardt
Release Date: 2007-08-19
ISBN/EAN: 0321480376 / 9780321480378
New Price: $26.48 /
Used Price: $27.50 |
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EZ Flash 5: Short Projects and Creative Ideas Using Macromedia Flash |
| • EZ Flash 5 has been updated and expanded for Flash MX users. See "EZ Flash MX" available here at Amazon. • Also look for "EZ ActionScript for Artists" coming Spring 2004. About EZ Flash 5: If you are new to Flash, or an experienced Flash user, you will find this book to be exciting, informative, and offers a wealth of creative ideas and techniques for getting the most out of Flash. This book provides over 30 short projects and over 100 experimental ideas that cover a variety of effects and techniques such as: Melting Type, Solar Explosions, Animated Typist using ActionScript, EZ Web Games, MP3 Sound Controllers, Dynamic Photography, Fading Web Paint, Motion Trails, Score Keeping for Web Games, Collision Detection, Creating and Testing Preloaders, and Interactive Web Portfolios. There are also tutorials for using Photoshop and Illustrator with Flash and a chapter on reverse engineering interesting Flash web sites. Additionally, this text provides a straightforward introduction to ActionScript. You will enjoy exploring new Flash ideas that are presented in a short (2-8 page), easy to follow, step-by-step format. This book allows you learn, create, and publish a variety of Flash effects quickly and easily. If you have never worked with Flash you will appreciate the fact that from chapter two, you are producing web content. Rather than describing each palette and menu item, you will learn by doing. The projects were designed by a professional Flash instructor, peer reviewed, and classroom tested, to insure that they are accurate, exciting, and most importantly, easy to understand. Extensive screen shots makes it easier to learn. Short projects, means that you can gain a solid understanding of a single concept before moving onto the next. For Educators As an educator, I am sure my friends and colleagues will find this text ideal for classroom use. I could not find the Flash materials that I felt would best introduce new students as well as captivate experienced students. I started writing short projects to illustrate features and techniques in Flash and was delighted by the positive student response. Based on praise from students and colleagues I decided to pull these projects together into a text book. As a fellow academic I am sure you will quickly recognize how this text was designed to fit into different academic situations, and appeals to a variety of different learning styles. Because the projects are open ended this text should fit well with most courses that utilize Flash including Computer Applications, Visual Arts, Publishing, and of course Web and Internet curricula.All course materials (with the exception of the EZ Flash 5 book) on the Faculty only web site, are provided copyright free, for those who decide to use the text in their courses. These course materials are available for immediate use. Finally as a colleague, I am delighted to respond to your questions. Educators Only: For a review copy in PDF format please email your request to Brad@comcast.net. Include your name, institutions name, academic email, and an office, department, or dept. chair phone number for verification purposes. Review copies are only provided to educators.
Publisher:
Trafford Publishing
Author:
Bradley Kaldahl
Release Date: 2001-08-01
ISBN/EAN: 1552128997 / 9781552128992
New Price: $30.89 /
Used Price: $9.49 |
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Programming Flash Communication Server |
With the advent of Flash Communication Server MX (FCS), Macromedia believes that it's on the edge of a breakthrough in how people think about the Internet. FCS has been designed to provide web developers with the means to add polished interactive audio and video features to their sites, the sort of features that users have come to expect. Naturally, the process of efficiently integrating rich media into applications, web sites, and web content is a complex one, to say the least. That's where Programming Flash Communication Server factors in. As the foremost reference on FCS, it helps readers understand how FCS can facilitate: - Video on demand
- Live webcasts
- Video chat and messaging
- Shared desktop conferences
- Live auctions
- Interactive whiteboard presentations
- Workflow collaboration
- Multi-user games
Programming Flash Communication Server not only explains how to use the pre-built FCS components to construct a simple application, it also explains the architecture so that developers can program custom components to make even more advanced applications. In addition, the book explains how to truly optimize performance, and talks about considerations for networked applications as well as the media issues pertaining to FCS. Programming Flash Communication Server gives developers a sorely needed leg up on this potentially intimidating technology. It lets users develop cool web applications ranging from direct dating experiences with real-time video, to pre-recorded corporate presentations, to news services with video and audio, and much more. At last, the ability to build web sites with rich interactive features--minus the complex downloads and installation hassles--is a reality. And now, with Programming Flash Communication Server from O'Reilly by your side, you can do more quickly and easily than you ever dreamed possible.
Publisher:
O'Reilly Media, Inc.
Authors:
Brian Lesser, Giacomo Guilizzoni, Robert Reinhardt, Joey Lott, Justin Watkins
Release Date: 2005-03-01
ISBN/EAN: 0596005040 / 9780596005047
New Price: $18.83 /
Used Price: $11.79 |
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Flexible Rails: Flex 3 on Rails 2 |
| Flexible Rails is a unique, application-based guide for using Ruby on Rails 2 and Adobe Flex 3 to build rich Internet applications (RIAs). It is not an exhaustive Ruby on Rails or Flex reference. Instead, it is an extensive tutorial in which the reader builds multiple iterations of an interesting RIA using Flex and Rails together. Author Peter Armstrong walks readers through eleven iterations in which the sample application--pomodo--is variously built, refactored, debugged, sliced, diced and otherwise explored from every conceivable angle with respect to Ruby on Rails and Adobe Flex. The book unfolds both the application and the Flex-on-Rails approach side-by-side.
Publisher:
Manning Publications
Author:
Peter Armstrong
Release Date: 2008-01-23
ISBN/EAN: 1933988509 / 9781933988504
New Price: $22.73 /
Used Price: $23.85 |
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Teach Yourself Visually Flash MX |
- Uses the VISUAL approach to cover new features of Flash MX.
- Teach Yourself VISUALLY Flash MX is the full-color tutorial with clear, concise, jargon-free instructions with over 500 color screenshots throughout. Jam-packed with information, this book goes beyond the basics.
- Book covers how to create musical tracks, sound effects, dynamic animations, and innovative interfaces; using timelines, adding text effects, and creating tweens.
Publisher:
Visual
Authors:
Ruth Maran, maranGraphics
Release Date: 2002-07-15
ISBN/EAN: 0764536613 / 9780764536618
New Price: $13.95 /
Used Price: $0.46 |
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Flash MX Design for TV and Video |
* Includes perspectives from both traditional broadcast animators and seasoned Flash animators. * Provides information on pitfalls to avoid and where to find additional resources on Flash, animation, and television production. * Packed with tips, techniques, and case studies from shops on the cutting edge of Flash development. * Companion Website includes dynamic examples from the book and links to the hottest broadcast Flash animation created by third parties.
Publisher:
Wiley
Authors:
Janet Galore, Todd Kelsey
Release Date: 2002-10-17
ISBN/EAN: 0764536818 / 9780764536816
New Price: $17.77 /
Used Price: $14.96 |
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